A vortex—a fount of light that has the power to turn those it chooses into astral mages—has appeared, and both the Empire and the Nebulis Sovereignty are hot on its tail, each determined to stop the other from getting their hands on it. But great care must be exercised, especially by the Imperials, as those who dare venture too close just might find the mark of a witch freshly emblazoned on their skin…
Within the maze called Lucemia, players continually respawn at the starting point upon death, with no option to leave the game. When it is announced that players around the world are trapped in one of the Gods' games, Fay's team and other skilled apostles form a rescue squad. Things start to look up when they discover a save point but that doesn't solve all their problems. They still have to defeat the last boss to finish the game. However, apparently this labyrinth's last boss”the god who created this game”died of boredom! They worry that escape may be impossible...but then they get a visit from the œUndefeated God, Oroboros, in human form!
A DEADLY JOURNEYIn the aftermath of Elletear's attack, nothing is certain about the war between the Empire and the Sovereignty. Mizerhyby and the Hydra are rushing to beat Elletear to the center of the world in service of their ambitions. Meanwhile, Kissing surrenders to Iska to avenge her uncle, and the two join forces with Alice's entourage in order to travel to the forbidden land of Katalisk. There, they learn the truth of the astral swords, the monstrosity lurking in the planet's core, and the terrible future that awaits¦